Magic item attunement description. Some magic items require the user to form a bond with the item to use it. Magic item attunement description

 
 Some magic items require the user to form a bond with the item to use itMagic item attunement description Hover over “Game Rules” in the main menu and select “Magic Items” (or click here )

The way it works is rather simple. A creature's attunement to an item ends if the creature no longer satisfies the prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item. Some infusions specify a minimum artificer level. Type, Rarity (attunement?)From Dungeon Master's Guide, page 173. If an item requires an action to activate, that. Magic Item Attunement. DMs can provide monster loot with magic wands without breaking the game because wands won’t cast any spell the DM isn’t ok with. Wondrous Item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at will. Wondrous Item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. 136) point out that the characters will know whether something is a magic item to begin with just by handling it. Attunement is a mechanic from tabletop 5e. From Dungeon Master's Guide, page 159. Hover over "Game Rules" in the main menu and select "Magic Items" (or click here ). Magic Item Savant At 14th level, your skill with magic items deepens more: You can attune to up to five magic items at once. The spell is cast at the lowest possible spell and caster level, doesn't expend any of the user's spell slots, and requires no components unless the item's description says otherwise. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Most of the classes get only 3 slots to attune to, with the exception of Artificer. Below I have made a list of all common magic items that. The bearer may choose to deal Thunder damage with this weapon and gain a +1 bonus to damage. The spell-refueling ring is an artificer infusion that allows an artificer to turn a normal ring into one that can restore a spell slot of up to third level as an action once per day. If you want to use any of the content, please read the. A creature that attempts to play the instrument without being attuned to it. To attune to an item, the character must fulfill the pre-reqs (if any) and take a short rest. Test of Wills. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. It then specifies three ways for them to learn what a magic item does: Casting the identify spell; Focus on the item while in physical contact during a short rest Identifying spell effects currently affecting an item/creature or spell origins of an item, learning the number of charges of a magic item, and dramatically reducing the time expense. While an attuned creature would gain. Description [] Wondrous item, legendary (requires attunement by a spellcaster). The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement. " The "a" in "requires attunement by a" is hard-coded -- which causes a grammar problem when the word that follows the "a" starts with a vowel. The way it works is rather simple. It seems like that would mean a Thief rogue can not attune to a magic item if it has a specific requirement on who can attune to it (e. Any such conflict is resolved as a Charisma contest between the magic item and its user. Except for potions, you need a short rest to identify the item or use the identify spell. Additionally the question "Can an animal attune to a magic item?" explains that any animal (and so certainly beast companions) can attune to a magic item so long as they focus on the item for an hour. For instance, a Bard trying to attune to a magical lute could spend a short rest messing around with the tuning of the lute to become familiar with the item and forge that bond. While an attuned creature. The staff has 20 charges for the following properties. Attunement is a mechanic from tabletop 5e. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. You ignore all class, race, spell, and level requirements on attuning to or using a magic item. Description. I would have probably interpreted Use Magic Device as allowing attunement, but. Replicate Magic Item. Vanity's Reflection: As an action, the wearer can look into the locket to see an idealised, youthful version of themselves, providing a brief moment of vanity-induced confidence. Barrier Tattoo. The guides for sentient item creation and artifact creation mention nothing on attunement, but all of the sample items require it. 4 lbs. The section in the DMG on "Attunement" (page 138) states: Some magic items require a creature to form a bond with them before their magical properties can be used. From Dungeon Master's Guide, page 184. Magic Item Descriptions The magic items in this section are presented in alphabetical order. Some magic items require a creature to form a bond with them before their magical properties can be used. For example, this search for “unarmed” yields six magic items mentioning “unarmed”. Magic Item Name. 6 lbs. You can’t attune to items of the same name. Blackrazor. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your. The way it works is rather simple. page 210. While holding it, you can use an action to expend 1 or more of its charges to cast the Fireball spell (save DC 15) from it. Item: A simple or martial weapon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical p roperties. Taking a tiny sip of a potion should be able to. Description []. Ring, legendary (requires attunement) While wearing this ring, you can turn invisible as an action. If a magic item requires attunement, only the attuned creature can benefit from that item's effects. There is a limit of three items a creature can be attuned to at one time. A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. A curse should be a surprise to the item’s user when the curse’s effects are revealed. The staff regains 2d8 + 4 expended charges daily at dawn. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. 5, now it's equivalent is +6 at 20. A magic item’s description specifies whether the item is cursed. Description [] Wondrous item, rare (requires attunement by a humanoid) The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its face. @JeremyECrawford @mikemearls I attune to a cursed item. Replicate Magic Item is the only one that can be selected more than once, so. Replicable Items (2nd-Level Artificer) Magic Item Attunement. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. Using a Magic Item A magic item’s description explains how the item works. . Unlike gold, which loses much of its value once every player has purchased half plate and plate armor, a good magic item will often be a major permanent boost to a character’s power unless attunement requires it be replaced by an even better item (more on. This includes the wearing of magic rings as well as the other types of magic items from weapons to wands to wondrous items. The Antimagic Field spell has this to say about magic items in the field: Magic Items. Description []. The key to this answer is the following from the Polymorph spell description. I base this on the place of these rules: in the magic items chapter, after describing the rules for items that require attunement. Pre- Tasha’s Sorcerers can especially benefit from magic wands since they know few spells. In the way of general rules we do get: Without becoming attuned to an item that requires attunement, a creature gains only its non magical benefits, unless its description states otherwise. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Every character in D&D can tune-up to three magic items at a time. The crown regains 1d6 + 3 expended charges daily at dawn. The. That's easy - we can go edit our item by clicking on the EDIT link on this page. Upon attuning to the item:. So the Artificer makes a magical staff. A shield guardian can have only one. apply a −10 penalty for low magic campaigns or a +10 bonus for high magic campaigns. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. Please include as much detail as possible in order for these magic items to be useful and helpful to others. While holding the staff, you have a +1 bonus to your Armor Class. So, most folks think the major point of this spell is to limit over-abundance of magic items by imposing a per-character maximum (3 attunements at a time) and to prevent players from sharing around a. To end an attunement a creature must spend another “ short rest ” with the item, similar to when they initially created the bond. When they hold something magical they can feel it. This intended to help you explore more options for magic items. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. RAW uncertain, RAI no attunement transfer. 138): Wondrous Item, uncommon (requires attunement) Description: A pair of finely crafted leather bracers featuring the likeness of an elf in front of a set of 4 arrows. As you note, the item's description states that the first time one attunes to the sword, they are transformed and no magic can reverse it, not even divine intervention. At a minimum the item should include a name and a description of its abilities, powers, and uses. Orb of Dragonkind. Most of the classes get only 3 slots to attune to, with the exception of Artificer. That specifies what a "normal" attunement is, but that does not specify what artificer gets. They have already done this with the artificer with 6 slots, so this may not be that bad. It deals radiant damage instead of your normal slashing damage, and it deals a bonus 1d8 to undead creatures. These gloves are invisible while worn. The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. Magic Item Name. The way it works is rather simple. If the prerequisite is a class, a creature must be a member of that class to attune to the item. You gain a +1 bonus to AC and saving throws while you wear this cloak. Produced by a special needle, this tattoo features designs that emphasize one color. A character with proficiencies in Calligraphy may roll a 1d10 and reduce the amount of time and gold by that percent (up to a 10% reduction of time and cost). This sword is cursed and possessed by a vengeful spirit. This is clearly false because otherwise no one would fall for cured items. Please include as much detail as possible in order for these magic items to be useful and helpful to others. Magic Item Savant. When you hurl it and speak its command word, it transforms into a bolt of fire, forming a line 5 feet wide that extends out from you to a target within 120 feet. They're not fleshed out by any means, my aim is more to give you inspiration through. However, majority of strong items require Attunement like: cloak of protection, cloak of displacement, boots of speed, etc. From there, you can select “Create a Magic Item. The Dungeon Master's Guide explicitly mentions that an item which requires attunement can have a class as a prerequisite, on page 136: Some magic items require a creature to form a bond with them before their magical properties can be used. maybe even the + damage. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. If you already have darkvision, wearing the. Attunement. Description. Found on Magic Item Table F. Starting at 18th level, you can attune to up to six magic items at once. It requires attunement. Artificers have invented numerous magical infusions that rapidly create magic items. Weapon (any sword), uncommon (requires attunement). See the item’s description in the Dungeon Master’s Guide for more information about it, including the type of object required for its. 1. This acts as a cap of sorts to prevent magic item hoarding. There's also an item from Waterdeep: Dungeon of the Mad Mage called the Black Crystal Tablet that allows anyone with proficiency in Arcana to attune to it, which allows you to cast eyebite but without specifying a save DC (thanks to @Medix2). First, I wonder whether a Homunculus Servant can use magic items, especially if they require attunement. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. Choad the rule writer says the magical item is still magical. While you wear these boots, you have a flying speed equal to your walking speed. $egingroup$ If I get a sword that does +1 damage but didn't require attunement, but didn't identify it, according to your point 2, I can even swing the sword as a normal sword. There are magic items that you can use freely like. The Sun Blade longsword hilt radiates energy to form a blade. magic-items. This bond is called attunement, and certain items have a prerequisite for it. Type, Rarity (attunement?)Attunement is a special magical bond that can be formed between a creature and a magic item. Item Tags: Deception Headwear. Staff of Dunamancy – Pick up powerful gravity spells and use them. covering other materials, tools, and so on, based on the item’s rarity. ago. Typically, a +1 weapon does not require attunement, so we cannot rely on the generic rules for +1 weapons; we must rely on the description given in Curse of Strahd. There are magic items that you can use freely like. Found on Magic Item Tables F, G, and H. For example, the steel defender is a creature that can reasonably use many different magic items. Homebrew Tutorials Magic Items Tutorial Follow Now we're going to create a magic item that's also themed to our scenario. 5 approach. Stone of Controlling Earth Elementals. Magic Item Savant. For example, if I'm creating a homebrew moonblade, the attunement description needs to read "requires attunement by an elf. Aside from that it's all fair game. The D&D game is built on the assumption that magic items appear sporadically and that they are always a boon, unless an item bears a curse. The way it works is rather simple. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. Only items with the invested trait (generally magical worn items) count against the base limit of 10. Compendium - Sources->Basic Rules. +1 wands are also very, very powerful. Soul of ArtificeThis description doesnt really do the show any favors hahah, its in my top 10 anime and is on netflix, give it a check. However, changing the attunement requirements is. Some magic items require a creature to form a bond with them before their magical properties can be used. Depends on the actual description. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. They have already done this with the artificer with 6 slots, so this may not be that bad. If the item grants a bonus that other items also grant, it's a good idea to require attunement so that characters don't try to collect too many of those items. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. Casters don't need a +1 focus to be effective. Tattoo Attunement. Staff Of The Woodlands Is A Druid Staple In D&D. Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. If more than one spell is given as a. Magic items are one of the main rewards in the game aside from levels and gold. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Please use the template provided below. The Sun Blade longsword hilt radiates energy to form a blade. You ignore all class, race, spell, and level requirements on attuning to or using a magic item. You can increase that limit to 12 with a general feat, incredible investiture. Attunement prevents one character having too many powerful magic items - as any given character cannot attune to more than three at a time. In this case, we change the ATTUNEMENT DESCRIPTION field to, "creature able to use light armour, that also has proficiency in the Stealth skill. Wondrous item, uncommon (requires attunement). Familiar attunement is something completely different, it's a wizard character option. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. For example, a magic. Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: • The wearer's walking speed increases by 5 feet. Item Tags: Warding Outerwear. For questions about the attunement mechanic in D&D 5th edition and related RPGs. Compendium - Sources->Tasha’s Cauldron of Everything. First, I wonder whether a Homunculus Servant can use magic items, especially if they require attunement. A collection of random generators for Dungeons & Dragons and other tabletop role-playing gamesAt 14th level, your skill with magic items deepens more: You can attune to up to five magic items at once. Wondrous item, uncommon. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Replicate Magic Item. From there, you can select "Create a Magic Item. Hope this clears things up!Cloak of Displacement. Certain items use the following rules for their activation. Rhythm-maker’s Drum. Type, Rarity (attunement?) Attunement is a special magical bond that can be formed between a creature and a magic item. To attune to this item, you must hold it against your forearm for the entire attunement. The wand regains 1d6 + 1 expended charges daily at dawn. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Some magic items have prerequisites for attunement, most commonly requiring a specific race, class, or alignment. If the prerequisite is a class, a creature must be a member of that class to attune to the item. There are a number of caveats that come. The spell ends if the hat is removed. When the attunement is complete. As an aside, the fork being attuned with a plane has absolutely nothing to do with characters being “attuned” to magic items. The 2e description of the fighter states that heroes such as Beowulf, Achilles, Heracles, and CuChulain are fighters. See the item’s description in the Dungeon Master’s Guide for more information about it, including the type of object required for its. Artificer is treated as a half caster. Amulet of Health (Requires Attunement) The Amulet of Health is yet another simple but powerful magic item for martial characters. For example, a Ring of Protection provides a creature wearing it with an additional +1 bonus to their armor class. Description [] Wondrous item, uncommon (requires attunement). Magic Item Savant. Replicate Magic Item Using. Wondrous item, rarity varies (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Magic Item Descriptions Five legendary magic items from Dungeons & Dragons: Honor Among Thieves are presented here for your enjoyment. At the bottom of the spell list it does have the following message: Magic Items - tot 1, actives: 0. Weapon (longsword), rare (requires attunement) The Sun Blade is a really cool item that gives you a bunch of benefits. If attunement ends the ink reforms into the needle. As a bonus action, you can retract the armblade into your forearm or extend it from there. It will also end if another creature attunes to the item. If you reduce the damage to 0,. An intelligent or cursed magic item might resist any attempt to remove it, let go of it, attune to it, or end its attunement. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. This bond is called attunement, and certain items have a prerequisite for it. Magic items can be used by anyone barring restrictions. Considering the normal attunement process doesn't including anything regarding only allowing the creator of the item to attune to an item, or infusions at all, there's no reason to believe it prevents an infusion from being attuned to by someone other than the artificer. As for the contents of this book. This is shown explicitly in the Implanting Teeth section of the artefacts description: Implanting Teeth [. These are magic tattoos - they don't behave like real-life tattoos do. The rules for attunement state: Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Attunement is the only requirement for using the tattoo. Rod, uncommon. To attune to this item, you must wear it on. Best Magic Items for the Artificer in 5e 15. The worst level 20 wizard had a higher to hit than. There are magic items that you can use freely like. ago. Short answer: Yes. Most of the classes get only 3 slots to attune to, with the exception of Artificer. In the tabletop RPG version of D&D 5E, many magic items require a player to "attune" to them in order to use their magic properties, and players can only do so to three magic items at once. Replicate Magic Item. Or it could modify the rules about how many items the attuning character can attune to at the same time (while only taking up one slot itself): This item requires attunement. Please use the template provided below. Wondrous item, uncommon. Items that do not use this template will be removed. The Teeth of Dahlver-Nal are a single magic item, an artefact, with the attunement property attached to the "Teeth". For example, the Book of Exalted Deeds has the following definition (emphasis mine): Wondrous item, artifact (requires attunement by a creature of good alignment)In 5e, characters can only have three magic items attuned at a time (DMG pg 138). If you like the tool or find it useful, please consider donating. This are a great starting point, and even if you don’t actually use. While wearing these dark lenses, you have darkvision out to a range of 60 feet. Staff, rare (requires attunement by a bard, cleric, or druid). In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. This bond is called attunement, and certain items have a prerequisite for it. What this means is to fully. There are many very cool and some incredibly strong magical items that require 0 attunement and therefore don't take up a slot. Share. An infusion works on only certain kinds of objects, as specified in the infusion’s description. Prerequisite: 6th-level artificer. (DMG 138) Weapon (longsword), rare (requires attunement) The Sun Blade is a really cool item that gives you a bunch of benefits. Unless stated otherwise in an item's description, you can only count an item from a set toward the. Here's what you can expect to find within these 316 pages. The only magic item that is unique to monks (requires attunement by a monk) is the dragonhide belt, published in Fizban’s Treasury of Dragons. The November 2020 errata for Eberron updates the item description: This item’s attunement requirement has been removed, and both paragraphs of the item’s description have been replaced with the following text: “This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. Notes: Deception, Headwear. Magic Attunement is a Mage talent that increases the effect of your Amplify Magic and Dampen Magic spells by up to 50% at max rank and increases the range of all Arcane. Using a Magic Item A magic item’s description explains how the item works. Most characters can bind only 3 items this way, and not all items require attunement. From Dungeon Master's Guide, page 202. A creature can have a number of magic items attuned to it at any time equal to its Charisma modifier (minimum 1). The relevant quotes: Attunement. Some magic items require a creature to form a bond with them before their magical properties can be used. Most of the classes get only 3 slots to attune to, with the exception of Artificer. ). They're not fleshed out by any means, my aim is more to give you inspiration through. Wearing this blindfold causes the wearer to go blind, however they gain Blindsense out to 30 feet while it is worn. 2. It has no effect on you if your. Being 100 feet away for more than 24 hours, losing attunement requirements or willingingly ending the attunement over a short rest does. Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. A magic item’s description explains how the item works. The Use Magic Device feature doesn't mention ignoring requirements on attuning to magic items, only on using them. The spell brings to your mind a brief summary of the significant lore about the thing you named. Introduction. Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard). It is a long-term. I agree with posters who say this is why they require attunement. In the latest errata for E:RftLW, the Replicate Magic Item infusion now allows artificers to replicate any common magic item (sans potions and scrolls), rather than just the ones from Xanathar's Guide. Magic items are gleaned from the hordes of conquered monsters or discovered in long-lost vaults. It falls off if your attunement to it ends. DroopyTheSnoop Warlock 1 yr. That said, the beast companion's description states: The beast obeys your commands as best as it can. When detect magic identifies a magic item’s school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item. In other words, this ring functions. Quickly accessible list of magic items. oh ok I see. At 14th level, your skill with magic items deepens more: You can attune to up to five magic items at once. Rare magic ring. This will let you laugh at the poison spikes in traps and the poison arrows from that damned enemy rogue who keeps kiting you. Every Shield Guardian has an amulet magically linked to it. Soul of ArtificeFrom Eberron: Rising From the Last War, page 276. Here's the Remove Curse description: At your touch, all curses affecting one creature or object end. Found on Magic Item Table F. After the first book of the Shattered Star AP some of the PCs already have 3 attuned items each, the limit is a good way to give out items without things going crazy, and not have to worry too much about stacking - eg I can give out multiple AC-boosting items, and as long as they require attunement there's no need for 3e/PF style 'insight. Some infusions specify a minimum artificer level. For the rules on magic items, see the Dungeon Master’s Guide. Magic Items: Attunement (5e) For Dungeons And Dragons This post we are going to talk about the Attunement. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Top 10 Magic Items for Artificers. If to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Arcane Propulsion Armor. )Attunement. The DMG describes the various ways to identify a Magic Item in the. A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. Contains 1d4 unreplenishable charges of. The description for the ghost's Possession action states, in part:. Can the ability score prerequisite(s) for multiclassing be met by (long-term) use of a magic item(s) such as the Headband of Intellect (INT 19), Ioun Stones (+2 to various ability scores), etc. Rather than have a legendary magic item take up one attunement slot, have it take up all of their slots. While wearing this hat, you can use an action to cast the Disguise Self spell from it at will. Naturally, items that are good and do not require attunement will be given greater consideration. Magic Properties: While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such. Item: A simple or martial weapon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. However, as the illusion magic takes effect, the visage shifts to show the viewer's deepest desires or fears. The description of each of the following infusions details the type of object that can receive it, along with whether the resulting magic item requires attunement. Description []. Magic Item Name. magic item. I've been using this item and it look like the Spell Attack for this Item is only listed as +2 but the description mentions it should be +5. But here is a summary: Grant an AC depending on rarity (uncommon 12+Dex. While wearing this hat, you can use an action to cast the Disguise Self spell from it at will. As the character moves up in levels, the magic item could take up fewer attunement slots, reflecting their growth. Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. (DMG 138)Here is the description of Shadowsong, from the Rewards section of the adventure PDF: Shadowsong (Oathbow) Weapon (longbow), very rare (requires attunement by a ranger). Please use the template provided below. Found on Magic Item Table B. Description. Starting at 18th level, you can attune up to six magic items at once. While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. It will also end if another creature attunes to the item. The Homebrew Item Creation flow includes a field for "Attunement Description. We've chosen a set of magical Studded Leather, with. This wand has 7 charges. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, and rings on the finger. Attunement. The D&D game is built on the assumption that magic items appear sporadically and that they are always a boon,. Bonus: Magic, Healing, Ammunition, Heavy, Range, Two-Handed. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. You must also only be attuned to three magic items at a time, and if you want to attune to a fourth item you will need to end your. 8) So, make sure you are abiding by your 3 item attunement limit. Attunement requirements.